Settings
All section box specific settings and features regarding the active box are located under the Outliner.
Hint
All settings can be set as default by right clicking on them and choosing Set as Default.
Tip
You can also animate every setting by right clicking it and choosing Insert Keyframe.
Views
Save and load different states of the section box. This works just like a preset system.
- Views List
Load a saved state by selecting it from the list.
- Override
Override the selected view with the current state of the section box.
- Add
Save the current state of the section box as a new view. Make sure to give it a unique name.
- Remove
Remove the selected view from the list.
General Settings
Here are all settings of the active section box located that are affecting the whole box.
Method
The technique used for calculating and displaying the sections.
- Boolean
The sections are created by making use of a dynamic boolean modifier setup.
- Exact:
When enabled, the ‘Exact’ boolean solver will be used. This is slower but more accurate. Recommended for more complex meshes.
- Hole Tolerant:
When enabled, the boolean will work with meshes containing holes. This makes the section box slower, so only enable it when needed.
- Self Intersection:
When enabled, the boolean will work with meshes intersecting themselves. This makes the section box slower, so only enable it when needed.
- Material:
The material which will be applied to the faces capping the sections.
- From Mesh:
The material of the nearby faces will be used respectively, giving the most realistic result.
- Custom Material:
Choose any material you have available inside your project!
- Shader
The sections are created by making use of a custom shader applied to the materials of all affected objects. If there is no material applied, it will automatically create one.
- Color:
The color of the sections. Lowering the alpha value will reduce the coloring of the backfaces (0.0 is no coloring, showing the original material only).
Boolean |
Shader |
|
|---|---|---|
Viewport Shading |
||
Wireframe |
✅ |
❌ |
Solid |
✅ |
❌ |
Material Preview |
✅ |
✅ |
Rendered |
✅ |
✅ |
Results |
||
Capping |
✅ |
❌ |
Customization |
Mesh/Any Material |
Flat Color |
Performance |
||
Speed |
🟡 |
🟢 |
Depends on |
Amount Triangles |
Amount Materials |
Invert
When enabled, everything what is inside the section box will be cut away and everything what is outside will be shown.
Plane Settings
Here are all settings located of the active section plane.
Transform
- Plane Transform
The amount of meters the plane is shifted away from the section box. Can also be modified in the viewport by using the handles, see here.
- Edge Transform
The amount of meters each edge is additionally shifted away. This is useful to create diagonal sections. Can also be modified in the viewport by using the handles, see here.
Section
- Create
Create a cross section from the plane. This works only when the plane is intersecting with any objects.
- Update
Regenerate the cross section. This will delete the old and create a new one.
- Settings
Customize the cross section.
- Entire:
When enabled, the cross section will be generated while ignoring all other section planes. To take effect, you need to update the section.
- Original:
When enabled, the cross section will be generated based on the original mesh, instead of the section from the section box.
- Distance:
Meters the generated cross section is away from the plane.
- Thickness:
Line thickness of the generated cross section.
- Color:
Line color of the generated cross section.
Elevation
- Create
Create a elevation from the plane. When the plane is intersecting any objects, you need to create a cross section first.
- Link Creation
Link the creation of the elevation to the creation of the cross section. This will automatically create a elevation when you create a cross section.
- Settings
Customize the elevation.
- Crease:
Amount of degrees to which edges are considered in the elevation. Higher values will result in a more detailed elevation.
- Link:
Link the setting to the cross section. This will automatically update the elevation when you update the cross section.
- Distance:
Meters the generated elevation is away from the plane. (Linkable)
- Thickness:
Line thickness of the generated elevation. (Linkable)
- Color:
Line color of the generated elevation. (Linkable)
Export
- Format
The format of the export.
- DXF:
Export the cross section as DXF.
- Object:
Export the cross section into a Object for further use in Blender.
- (DXF) Units
The units of the DXF export.
- Meters:
Export the cross section in meters.
- Centimeters:
Export the cross section in centimeters.
- Millimeters:
Export the cross section in millimeters.
- Inches:
Export the cross section in inches.
- Feet:
Export the cross section in feet.
- Clean up
Clean up the cross section mesh before export.
- Doubles:
Merge vertices that are not further apart than the specified distance. Keep this value as low as possible to avoid merging vertices you want to keep.
- Dissolve:
Dissolve vertices that don’t hold the shape of the cross section, specified by a maximum angle. Keep this value as low as possible to avoid dissolving vertices that are holding the shape.