======== Settings ======== All section box specific settings and features regarding the active box are located under the :ref:`Outliner `. .. hint:: All settings can be set as default by right clicking on them and choosing *Set as Default*. .. tip:: You can also animate every setting by right clicking it and choosing *Insert Keyframe*. ##### Views ##### Save and load different states of the section box. This works just like a preset system. **Views List** Load a saved state by selecting it from the list. **Override** Override the selected view with the current state of the section box. **Add** Save the current state of the section box as a new view. Make sure to give it a unique name. **Remove** Remove the selected view from the list. ################ General Settings ################ Here are all settings of the active section box located that are affecting the whole box. ****** Method ****** The technique used for calculating and displaying the sections. **Boolean** The sections are created by making use of a dynamic boolean modifier setup. :Exact: When enabled, the 'Exact' boolean solver will be used. This is slower but more accurate. Recommended for more complex meshes. :Hole Tolerant: When enabled, the boolean will work with meshes containing holes. This makes the section box slower, so only enable it when needed. :Self Intersection: When enabled, the boolean will work with meshes intersecting themselves. This makes the section box slower, so only enable it when needed. :Material: The material which will be applied to the faces capping the sections. :From Mesh: The material of the nearby faces will be used respectively, giving the most realistic result. :Custom Material: Choose any material you have available inside your project! **Shader** The sections are created by making use of a custom shader applied to the materials of all affected objects. If there is no material applied, it will automatically create one. :Color: The color of the sections. Lowering the alpha value will reduce the coloring of the backfaces (0.0 is no coloring, showing the original material only). .. list-table:: Method Comparison :widths: 50 25 25 :header-rows: 1 * - - Boolean - Shader * - **Viewport Shading** - - * - Wireframe - ✅ - ❌ * - Solid - ✅ - ❌ * - Material Preview - ✅ - ✅ * - Rendered - ✅ - ✅ * - - - * - **Results** - - * - Capping - ✅ - ❌ * - Customization - *Mesh/Any Material* - *Flat Color* * - - - * - **Performance** - - * - Speed - 🟡 - 🟢 * - Depends on - *Amount Triangles* - *Amount Materials* ****** Invert ****** When enabled, everything what is inside the section box will be cut away and everything what is outside will be shown. ############## Plane Settings ############## Here are all settings located of the active section plane. ********* Transform ********* **Plane Transform** The amount of meters the plane is shifted away from the section box. Can also be modified in the viewport by using the handles, see :ref:`here `. **Edge Transform** The amount of meters each edge is additionally shifted away. This is useful to create diagonal sections. Can also be modified in the viewport by using the handles, see :ref:`here `. ******* Section ******* **Create** Create a cross section from the plane. This works only when the plane is intersecting with any objects. **Update** Regenerate the cross section. This will delete the old and create a new one. **Settings** Customize the cross section. :Entire: When enabled, the cross section will be generated while ignoring all other section planes. To take effect, you need to update the section. :Original: When enabled, the cross section will be generated based on the original mesh, instead of the section from the section box. :Distance: Meters the generated cross section is away from the plane. :Thickness: Line thickness of the generated cross section. :Color: Line color of the generated cross section. ********* Elevation ********* **Create** Create a elevation from the plane. When the plane is intersecting any objects, you need to create a cross section first. **Link Creation** Link the creation of the elevation to the creation of the cross section. This will automatically create a elevation when you create a cross section. **Settings** Customize the elevation. :Crease: Amount of degrees to which edges are considered in the elevation. Higher values will result in a more detailed elevation. :Link: Link the setting to the cross section. This will automatically update the elevation when you update the cross section. :Distance: Meters the generated elevation is away from the plane. (Linkable) :Thickness: Line thickness of the generated elevation. (Linkable) :Color: Line color of the generated elevation. (Linkable) ****** Export ****** **Format** The format of the export. :DXF: Export the cross section as DXF. :Object: Export the cross section into a Object for further use in Blender. **(DXF) Units** The units of the DXF export. :Meters: Export the cross section in meters. :Centimeters: Export the cross section in centimeters. :Millimeters: Export the cross section in millimeters. :Inches: Export the cross section in inches. :Feet: Export the cross section in feet. **Clean up** Clean up the cross section mesh before export. :Doubles: Merge vertices that are not further apart than the specified distance. Keep this value as low as possible to avoid merging vertices you want to keep. :Dissolve: Dissolve vertices that don't hold the shape of the cross section, specified by a maximum angle. Keep this value as low as possible to avoid dissolving vertices that are holding the shape.